Monday 13 June 2011

The Completed Virtual Library

This is our final completed virtual library. We have used our own textures for the floor and walls apart from the walls and floor which are glass.  We have used particle systems such as our fire banister and our waterfall.  Our textures were made on photoshop using the render tool and the offset tool. 


The floor of the ceiling has been made with the render tool -clouds. 




Yolie's bookshelf of her three journals and her blog
Tammy's bookshelf of her three journals and her blog


My bookshelf of my three journals: Lighting Design and Application, Architectural Record and AV Proyectos. 

Texture we made using fibers in the rendering tool.  We have used this texture as our main texture for the flooring as well as the texture for our walls.
 
My blog is located on the top floor of the virtual library on the roof next to the orange stairs. 

Virtual Library

This is the completed virtual library which is shared by our three group members containing all 9 journals (three journals from each member).  We each have our own library area storing our journals as well as our blogs. 

Our three group members




Saturday 11 June 2011

Archicad Treehouse

In our group of 3 for the virtual library, we have made a treehouse in Archicad with a swing. 

Section AA


North Elevation

East Elevation


South Elevation


West Elevation

Floorplan

Axonometric

Axonometric (without swing)

My Virtual Library

My virtual library is on the first floor of the building.  The texture behind the bookshelf has been made on Photoshop.  The shelves are made from glass.  The transperant wall separating the building from the bookshelf has been scripted to move down when touched so that an avatar can enter the virtual library and view my three journals.

Friday 10 June 2011

Textures

We have experimented on photoshop using various ways of manipulating the texture with different effects and colours or distortion.  These are a few we have made.

 Different clouds (in rendering tool)
 Fibers (in rendering tool)
 Lighting effects and gradient tool
 Lighting Effects
Clouds (in rendering tool)

Thursday 9 June 2011

Moving Texture

This is a moving texture where the script for the fire to work has been copied from the Particle Lab from the Teal Region on Secondlife.  The moving texture has been applied so that it is moving along the prim.

Library In Progress



Thursday 2 June 2011

Use of an Alpha Channel on Secondlife

Creating an alpha channel on Photoshop allows images to be turned into textures which can be seen through on Secondlife.  Eg. an alpha channel can be used as textures such as a mesh layer or a ballustrade.

This is an image of an example of an alpha channel used in my virtual library.  I have used it as a ballustrade. 





texture used as an alpha channel

Wednesday 18 May 2011

Scripting

Scripting can be very difficult to make so there are a few links which are useful which create scripts which u can copy and paste into Secondlife.

web.mit.edu/~eric_r/Public/S4SL
www.3greeneggs.com/autoscript/
www.scribd.com/doc/50210769/S4SL/ 

Or you can go to the Particle Lab in the Teal Region up the hot air balloon and you can copy scripts from there.

External Website on Secondlife

On Secondlife you can create an external website where the avatars can browse through a page you have set up.
Click [Texture] and at the very bottom right hand corner 'Media' click [+] and this will allow you to paste a webpage which can be browsed through on a prim.  It is recommended to select one face on the prim you have chosen otherwise it will appear on all sides.




First Script In Secondlife

I have downloaded Scratch4Sl, the software which helps create a script which i can use for my objects in Secondlife.
http://web.mit.edu/~eric_r/Public/S4SL/


In order to apply this script to an object in Secondlife [Copy Linden Script].
In the Build Task Bar, Click [Content] - [New Script].  Click on [New Script] and delete the existing script and paste the script which has been copied from Scratc4Sl.  Click [Save] and the script will work for the object you have selected.  



My Blog on Secondlife

Following the same as instructions as in the previous post, I have uploaded my blog onto my library on Secondlife so that other people can view my blog. I have uploaded my blog onto a transperant prim on the top floor of my virtual library.

Friday 13 May 2011

Creating Textures in Photoshop


I have tried out different rendering and filter tools to create textures which can be used for our building in Secondlife.  This texture has been made with lighting effects from rendering.

This is an example of the offset filter having been used.  The offset filter can be used to create flooring or concrete material eg. wooden floorboards.  Offsetting the image a few times will create a better effect for flooring and after each offset, it is better to reconnect all the lines(if lines are used in the image).


Using an alpha channel can create a texture to be used in Secondlife, eg. mesh cover or balustrade so you can see through the material however the texture is not transparent.

Alpha Channel- . The alpha channel is really a mask - it specifies how the pixel's colors should be merged with another pixel when the two are overlaid, one on top of the other.  




Additive Colour- It is all about the world of light.  Putting light to a surface increases brightness.  The more layers there are, the brighter it becomes.  


Subtractive Colour - Paints/natural colourants mixed to create a full range of colours.  The more layers there are, the darker it becomes.  

Sunday 1 May 2011

Journals

AV Proyectos- Dedicated to essentially projects with special attention to construction details
Lighting Design and Application- Improving the practise of lighting.  Includes articles of design projects with improvements of implementation of lighting.
Architectural Record- Source for architecture design, modern architecture, and green architecture from McGraw Hill Construction.

Last Years Blogs from ARCHDRC102

http://adej008.blogspot.com/?
http://blog.nower.com/caffeinnyy
http://jamiearch.blogs